While some stages still have that cobbled-together feel of early FPS games, many have the sort of sensible and recognizable approach to level-design that became the norm for games like Thief: the Dark Project. Heretic features a variety of levels that mix dungeon-crawling through narrow corridors with wild fire-fights in wide open spaces. Using a modified version of the Doom Engine, Heretic offered a number of significant improvements and advancements in FPS gaming, including interactive environment elements, an inventory from which a player might use any number of weapons or powerups they had collected, and, importantly, the ability to look up and down! Though somewhat forgotten these days, Heretic was an important milestone for the FPS genre.
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